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AI Insights · Timothy · April 2022

Top 5 Basketball Games on Android in Poland - Q1 2022

In Q1 2022, basketball games on Android in Poland saw varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of the top 5 apps.

Top 5 Basketball Games on Android in Poland - Q1 2022

Throughout the first quarter of 2022, the top 5 basketball games on Android in Poland exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each app's metrics.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS maintained a consistent performance. Weekly downloads peaked at around 2.9K at the end of January and saw another rise to approximately 2.8K in early March. Revenue showed fluctuations, peaking at roughly $583 in the first week of January and reaching another high of $516 at the end of February. Weekly active users remained relatively stable, fluctuating between 19K and 22K.

NBA 2K Mobile Basketball Game from 2K, Inc. experienced a steady decline in weekly downloads, starting at 1.8K at the end of December and dropping to around 600 by late February. Revenue, however, saw an upward trend in February, peaking at approximately $487 in the second week. Active users also declined from 2.8K at the end of December to around 1.3K in late February, with a slight recovery towards the end of March.

Basketball Arena: Online Game by Masomo Gaming saw a significant drop in weekly downloads from 11.3K at the end of December to around 1.3K by mid-March. Revenue also declined, peaking at $597 at the end of December and dropping to around $214 by the end of March. Active users followed a similar trend, starting at 28.7K and decreasing to approximately 7.9K by the end of the quarter.

Idle Five Basketball tycoon from Gaminho displayed a fluctuating pattern in weekly downloads, starting at 2.6K at the end of December, dropping to around 1.2K in late February, and then rising again to approximately 2.7K in mid-March. Revenue remained relatively stable, with minor fluctuations, peaking at $325 in early March. Active users increased from 4.8K at the end of December to a peak of 5.3K in mid-March.

NBA SuperCard Basketball Game by 2K, Inc. had the lowest figures among the top 5. Weekly downloads hovered around 100, with slight peaks and troughs. Revenue peaked at $264 in early February but generally stayed below $200 for most weeks. Active users remained stable, fluctuating slightly between 300 and 400 throughout the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022